Revealed at Gamescom Opening Night Live following an early forum leak, Paradox Development Studio's Afterworld lets players guide a wasteland tribe to conquer and rebuild post-apocalyptic North America. During Gamescom Opening Night Live, Paradox Development Studio officially announced Afterworld, its first non-historical grand strategy game in a decade. The reveal comes shortly after details were inadvertently leaked via forum filters and an unreleased Discord server. Shifting away from the historical eras of Crusader Kings and the deep-space setting of Stellaris, Afterworld drops players into the ruined expanse of post-apocalyptic North America. Taking inspiration from franchises like Fallout and Mad Max, players guide a fledgling tribe of survivors as they scrounge for basic resources, establish settlements, and compete for control of the continent. Origins, Survival, and Civilization Rebuilding Development is led by game director Dan Lind, formerly known for his work on Hearts of Iron 4. Unlike traditional grand strategy games where factions start with pre-established realms, Afterworld tasks players with starting from scratch. Key gameplay features highlighted in the announcement include: Custom Origins: Players can define their tribe's background, including vault-style bunker exits into the wastes. Survival Logistics: Early-game survival hinges on securing food, clean water, and pre-Fall relics. Societal Customization: As tribes expand, players can found new religions, draft legal systems, and form trading convoys to manage supply chains. Nomadic Flexibility: If territory becomes unsustainable or dangerous, tribes can abandon settlements to migrate, become raiders, or adopt a nomadic lifestyle. The Ancients: Immortal pre-collapse leaders who wield forgotten, advanced technologies—such as giant mechanical spider robots—and vie for dominance over the ruins. Exploration-Driven Ideas Tree Afterworld heavily emphasizes map scouting through a dynamic 'Ideas Tree' that replaces traditional static research menus. Technologies and civic concepts are discovered organically through world encounters; for example, charting a river unlocks irrigation techniques, while encountering a pious neighboring faction reveals organized religion. While the core geography of North America remains fixed, each campaign procedurally randomizes resource distributions, local dangers, and rival factions to ensure varied strategic conditions.