Palworld left early access this month, and the "Pokémon-with-guns" survival game proved it still has an enormous audience waiting for it. The 1.0 release drew a peak of 855,525 concurrent players on Steam alone — its second-highest peak ever, and enough to briefly knock Dota 2 out of the way on the platform's most-played charts. That number puts Palworld just below Baldur's Gate 3 (875,343) and above Battlefield 6 (747,440) on the all-time list of Steam's biggest concurrent player counts. It's a startling résumé entry for a game that, by last August, had mostly settled into monthly peaks below 100,000. Even Pocketpair itself seemed caught off guard. "I promise I'll try not to just be posting Steam numbers every day but... really, thank you so much, gamers," wrote John "Bucky" Buckley, the studio's head of publishing and communications, on social media. "Obviously, we had high expectations for 1.0 internally, but this is staggering." The 1.0 update shipped with 27 pages of patch notes and, notably, no price increase — a decision that seems to have paid off in launch-weekend goodwill. It still falls short of Palworld's absolute peak of 2.1 million concurrent players, set during its January 2024 early access debut, when it briefly became the second-most-played game in Steam history behind PUBG (a title since overtaken by Black Myth: Wukong). But going from a fading early-access curiosity to nearly a million concurrent players in a single weekend is the kind of resurgence most live-service games never get a second shot at. Not every player is purely celebrating, though. Alongside requests for more content — randomized maps, new resource nodes, even talk of a sequel — a vocal contingent is asking Pocketpair to slow down and fix what's already there. "I just want them to finally fix and polish the many systems involved in bases and pal behavior," one player wrote, citing building stability, pathfinding, and clipping issues. "The state this is in is fine for EA but hard to accept for a full release." That tension — a triumphant relaunch shadowed by unresolved jank — is a familiar one in live-service and survival-crafting games alike. Palworld's real test now isn't the launch-weekend spike; it's whether Pocketpair can keep even a fraction of these returning players around once the 1.0 excitement wears off, in a genre where retention, not day-one numbers, decides who's still standing a year from now.