Guns of Eschaton, the final posthumous project from art director Viktor Antonov, reveals raw gameplay highlighting its wild west souls-like setting and intricate shooting mechanics. Ever since its announcement, Guns of Eschaton sparked curiosity as the final posthumous project of art director Viktor Antonov, renowned for his work on Half-Life 2 and Dishonored. Looking to prove it is more than just a pretty face, the FPS has now been showcased in a raw gameplay video. First-Person Souls-Like Mechanics The game positions itself as a first-person souls-like where your revolver is your best friend. As demons roam the Wild West, a grimoire highlights enemy weak points that players must shoot accurately to dispatch. Combat also features parrying mechanics via an extra pair of magical arms capable of stopping bullets, alongside a bullet-time ability for better focus. Beyond basic FPS mechanics, Guns of Eschaton introduces a system of special bullets and seals. Players can select different ammo types with unique effects to load into their cylinder. With a six-shooter, for instance, you can spin the cylinder to line up a specific bullet before reloading. Applying seals to individual bullet slots adds further layered effects, offering deep complexity. Auxiliary weapons like a carbine are also available, sacrificing fire rate for heavy damage at all ranges. Striking Art Direction with Polish Still Needed The footage makes it clear that Guns of Eschaton is not quite ready for launch. Animations still lack polish, which is particularly noticeable on the player's co-op partner at times. Enemy AI also appears somewhat sluggish. These issues can easily be ironed out in the coming months, while Antonov's signature art direction shines through brilliantly. Whether looking at vast industrial complexes or a Sokolov-esque steampunk laboratory, the master of concrete and metal leaves a clear mark. Guns of Eschaton currently has no release window, but is targeting PC, PS5, and Xbox Series.