Relic Entertainment unveils Company of Heroes 3: Final Stand, a standalone roguelite horde mode spin-off where players defend their HQ across 12 escalating waves using randomized units and perk upgrades. Relic Entertainment has revealed Company of Heroes 3: Final Stand, a standalone roguelite spin-off that transforms the WWII Real-Time Strategy franchise into a horde-survival experience. Shifting focus away from traditional story campaigns, Final Stand tasks players with choosing one of four factions—the British, Americans, Wehrmacht, or Afrikakorps—and surviving 12 increasingly difficult enemy waves with the singular objective of keeping their HQ intact. Roguelite Wave Progression and Dynamic Threats Each run begins with a minimal starting roster. After surviving each wave, players choose between randomized reward cards offering new unit types, passive stat boosts, or active call-in abilities like artillery strikes and bombing runs. Enemy wave compositions are designed using a layered AI system managed by lead designer Ross Cockburn, allowing the AI to stick to broad unit trends rather than relying purely on random selection. Dynamic map events add unexpected hazards between waves, including strafing air passes, phosphorus airdrops, and exploding Goliath Demolition Vehicles. Meta-Progression and Expandability Between matches, players earn perk points to invest in persistent meta-progression trees unique to each faction. While many perks grant hidden numerical buffs to health or training speed, others unlock major functional enhancements, such as fitting defensible map outposts with automated machine gun nests and self-repair capabilities. Game Director Eric Wrobel noted that the mode's underlying architecture is built to be modular, allowing the team to easily add new unit types, bosses, and tech options in post-launch updates. https://www.youtube.com/watch?v=F0nWPG_cFqY