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Game overview

Afterward

12/08/2016· The Afterteam· PC
Afterward
Game Details

Key information, ratings and estimated playtime at a glance.

Overview

DeveloperThe Afterteam
Release Date

Platforms & genres

Platforms
PC
Genres
Action

Gallery

Game media

5 screenshots · 0 videos

Screenshots

Description

THE GAME

We're proud to announce that we have won the Award of the Best Student Game at Playcrafting's '16 Bit Awards event in New York! Thanks for all your support!

Afterward is a dynamic & tactical oriented Action-RPG in top-down view playable using a game controller.
It's a solo game developed with Unity 5 within a year by a team of seven students from Supinfogame Rubika, as our graduation project. It is currently a demo lasting about half an hour :)

THE STORY

Afterward takes place in a far future, long after a disaster submersed most of the Earth. Humans returned to a tribal way of life and only few itinerants individuals, called the Shamans, have kept the knowledge of technology.

The shamans are perceived as demi-gods by the tribes. You embody a female shaman who uses her control of technology to fight techno-organic creatures by projecting distorsions on the battlefield.

With the help of your distorsions, you are going to explore a newly discovered land, solve puzzles and fight your way to understand the mysterious apparition of hostile creatures.

THE TEAM

Game Designers

  • Jérémy Hartvick - Lead Game Designer & Scripter
  • Lucas Maupin - Project Manager, Level & Sound Designer
  • Maxime Weets - Level & Game Designer

Game Artists

  • Myriam Dufrier - Lead Artist & 3D Artist
  • Loïc Perillier - FX Artist & 3D Artist
  • Inès Robin - Game Artist & Lead 2D

Game Programmer

  • Mathieu Bédu - Lead Programmer

Externs

  • Lavainya Ganapathy - 3D & 2D Art
  • Jeremiah Rada Oriendo - Programming
  • Yuuki Takada - Programming

Big thanks to our referent Jonathan Colin, our pedagogic team, and everyone else who helped us on the project: Aurélien Bouffard, Mickaël Verbeke for the character animation, Valentin Besson, Maxime Conquy, Marie Koller, Philippe Thomazie, Jeffrey Nicar for the environment art, and Chloé Ravallec for the original concept!

HOW TO PLAY

Download. Unzip. Run. Play.

You only need Windows and a gamepad.

  • Move - Left Stick
  • Aim - Right Stick (click: select all distorsions)
  • Project distorsion - RT
  • Recall distorsion - LT
  • Select distorsion - LB/RB
  • Melee hit - X
  • Ghost mode - A
  • Vortex effect - Y
  • Cutter effect - B

Known issues:

  • Game doesn't launch or is very slow - try to lower the quality settings
  • Game crashes during fight - try to reinstall your xbox controller driver

Let us know if you encounter another issue and what you think of the game!